BLOODBORNE, SEKIRO, ELDEN RING
The worlds of FromSoftware’s games are an amzing mix of sheer brutality and calm beauty. This is the feeling I tried to capture in my posters for three of their biggest releases, Bloodborne, Sekiro- Shadows Die Twice and Elden Ring, and how they uniquely handle these themes and ideas.
For Bloodborne, I wanted to highlight the absolute chaos of the game and its harshness in a very graphic style with bold colors and highlight its overpowering gothic architecture and frightening deformed monsters.
For Sekiro, highlighting the calm spirituality of the game while still showing how overpowering the environment can be for the player, focusing on a rare calm moment in the game.
Finally for Elden Ring, again I wanted to reference the sheer size of FromSoftware’s first truly open world, highlighting the environment, characters and creatures of world as our player character rests in the lower right of the image.